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visual production

Visual production is based on extensive software expertise and on the connection between digital image and physical body, enabling the creation of complex works through the combination of diverse techniques.
Innovation in software is an important component of this work, as it can not only determine the contemporary visual appearance, but also impact the content, allowing new or more precise statements to emerge. A current focus lies on the latest innovative software solutions for real-time photorealism in 3D using Unreal Engine, as well as on AI-assisted processes for 3D video production, for example transferring genuine physical body movements, captured with a camera, onto 3D models.
Technical knowledge includes 2D and 3D animation, motion design, 3D modeling, vector illustration, as well as video editing and reconstruction of footage.
music visuals

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I produce my music visuals by mixing different aesthetics and visual styles, by combining 3D animation, 2D motion design, self-filmed footage, found retro clips and video game sequences – layered and heavily post-processed with plugins.
Through such combinations, I try to find new ways of narration that determine the modern look of video art today.
bodybuilding

>>> Muscle gain is my artwork
Bodybuilding constitutes an integral part of the artistic practice.

In this context, weight training functions as a form of artistic research in which physical and cognitive processes are synchronized. Through repeated, controlled exertion, a stable tension emerges, along with a system of order, resilience, discipline, and self-determination.
This practice can be understood as a form of emancipation: it shifts the body from a state of reactivity toward active agency. States of tension—arising from biographical experience as well as from the perception of global crises, including the wars of recent years—are not suppressed but articulated through structured movement. In this sense, training operates as a counterforce to powerlessness, disintegration, and overload.




At the same time, physical processes are translated into visual work. First, training sequences are documented on video and further processed digitally. Second, recorded movements are transferred onto virtual 3D models and reconstructed within real-time environments (including the use of DIY motion capture technologies and AI-assisted processes for 3D animation). This establishes a link between physical experience and digital representation, in which the body functions both as medium and as point of departure for the artistic work.

Referring to muscle gain as artwork does not imply a metaphorical gesture, but rather a concrete, long-term vector: the construction of structure under conditions of external instability.
research
<WIP version> The artistic research focuses on identifying connections between different artistic disciplines and art forms, between physical and mental work, and between different personality structures, as well as on understanding the reasons why such connections give rise to complementary dynamics and where the boundary lies at which positive and mutually reinforcing relationships turn into destructive ones. Each aspect is tested to its limit (through training to muscular failure or the analysis of interpersonal relationships between antagonistic personality structures such as narcissism and empathy), and the resulting insights are subsequently presented in artworks.

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